GTA 6 on PC May be Coming Sooner than We Thought

Linus Tech Tips · 2026-11-01 · 26 分鐘
https://www.youtube.com/watch?v=g9IOdTisQyM影片總結
AI-assisted PS5 emulation runs Astro Bot at 4K/60 and Bloodborne near 85 FPS on a PC, hinting at future console ports.
AI-assisted emulation and code relinking are rapidly bringing PlayStation exclusives to PC, though the video stresses this does not mean GTA 6 is playable yet. Astro Bot ran at 4K and a 60 FPS cap on an AMD 9800 X3D and RTX 5070 Ti, with stutters during level loads; separate game-specific Kyty forks are needed. Demon’s Souls required a 40-minute shader precompile and struggled to hold 60 FPS at 4K output. The hosts debate whether AI-assisted tools help consumers at the cost of questionable training data and legal risks, while noting GPU translation is advanced but PlayStation library functions remain incomplete. AnyPS5 relinking is promising but mostly limited to 2D games. God of War III Remastered exceeded 200 FPS, while Bloodborne reached roughly 85 FPS at native 4K, nearly triple its 30 FPS console limit. The group questions Sony’s refusal to update Bloodborne and wonders whether reliable PC access could reduce console purchases.
章節
- 0:00Intro: AI-driven emulation brings PS5 games to PC and raises the GTA 6 possibility
- 1:51Playing Astro Bot: 4K at 60 FPS, with loading stutters and over 1,000 Kyty forks
- 4:20Silly Time with Riley: David mocks PlayStation buttons and Astro Bot’s cheerful robots
- 6:22Morality of AI Assistance: platform freedom clashes with concerns about stolen code and streaming
- 8:18Why now?: x86 compatibility and translated GPU shaders advance PS5 emulation
- 9:45Playing Demon’s Souls: 40-minute shader prep and uneven 1440p-to-4K performance
- 12:45AnyPS5 is not quite ready: only a few 2D games work, while the test nears 32 GB RAM
- 15:30Playing God of War III: Remastered: 4K, over 200 FPS, and a 240 FPS cap
- 19:28Playing Bloodborne: native 4K reaches the mid-80s FPS with DLSS and seamless co-op
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